Gamemaker

Arora Tactics Prototype

Company: Arora Software

  • Designed and developed a Fire Emblem style prototype using turn-based combat on a tactical grid which is built to be scalable.
  • This project features a level editor system which allows for easy creation of maps. The size of the maps can be adjusted easily. Verticality can be easily incorporated in the the level design. Player and enemy units can be place on the map. Units can be marked as bosses or mini-bosses. Various win conditions can be set for the map.
  • A cutscene system making use of spreadsheets in the form of CSVs (comma separated values) allows for easy incorporation of story
  • Allow for creation of custom abilities using enums to set the area of effect.
  • Mission system allowing for a progressing story and side quests.
  • CSVs linked to ds_lists for complex but easily accessible attribute and class systems.
  • The project makes use of CSVs which enables a robust system of over 75 classes with own unique abilities