What I’m working on
Roguelite Kingdom
GamemakerAs a fan of SRPGs I feel right at home navigating menus. But it was a revelation to play Mewgenics and see a game that simplified the player experience while retaining a large portion the strategy and depth that defines the genre. The goal of this project is to inject...
Luminaro
GamemakerBuilt a fully functional platforming game prototype using precise tileset collisions, which made me one of the few to complete a submission for Pirate Jam 15. Led a collaborative design team and incorporated feedback to improve the gameplay as well as the level design. Improved my ability to design a...
Arora Tactics Prototype
GamemakerDesigned and developed a Fire Emblem style prototype using turn-based combat on a tactical grid which is built to be scalable. This project features a level editor system which allows for easy creation of maps. The size of the maps can be adjusted easily. Verticality can be easily incorporated in...
Unreal Engine 5 - Gameplay Ability System - Top Down RPG
Unreal 5.3 Project making use of the Gameplay Ability System framework along with C++ and Blueprints to build a flexible ability system which uses attributes, modifiers, and custom Niagara effects. Created character object class hierarchy to allow for shared functionality of movement, gameplay attributes, gameplay effects and gameplay tags between...
Pioneer
I am designing and developing a Sci Fi shooter with social sim elements. The Last War was a devastating conflict that tore the Earth apart to the point where humanity's last hope was to seek out new habitable worlds. Alex, a soldier who fought in the conflict, now flies on...